Rabu, 02 November 2016

Contoh Script Code Block OpenGL

Script Code Block OpenGL

1. Segitiga

#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <math.h>
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1.-1,1.0,1.1);
glVertex2d(-1,-(1*sqrt(3))/2);
glVertex2d(1,-(1*sqrt(3))/2);
glVertex2d(0,(1*sqrt(3))/2);
glEnd();
glFlush();
/*Single buffered, so needs a flush.*/
}
int main(int iArgc,char**cppArgv){
glutInit(&iArgc,cppArgv);
glutCreateWindow("SEGITIGA");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}

Hasilnya : 

2. Mobil

#include <stdlib.h>
#include <GL/glut.h>
#include <GL/glu.h>
#include <windows.h>
#include <Gl/gl.h>
#include <math.h>
#include <stdbool.h>

const double PI = 3.142857143;
int i,radius,jumlah_titik,x_tengah,y_tengah;

int gerak = 0;
bool atas = true;

void tampil()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glTranslatef(gerak,0,0);
    glColor3f(0.0,1.0,1.0);
    glBegin(GL_POLYGON);
    glVertex2f(1.0,1.0);
    glVertex2f(1.5,0.0);
    glVertex2f(1.5,-1.0);
    glVertex2f(-1.0,-1.0);
    glVertex2f(-1.0,1.0);
    glVertex2f(0.7,1.0);
    glEnd();
    glFlush();

    glColor3f(0.0,1.0,1.0);
    glBegin(GL_POLYGON);
    glVertex2f(1.5,0.0);
    glVertex2f(2.5,0.0);
    glVertex2f(2.5,-1.0);
    glVertex2f(1.5,-1.0);
    glEnd();
    glFlush();

    glColor3f(0.0,1.0,1.0);
    glBegin(GL_POLYGON);
    glVertex2f(-1.0,-1.0);
    glVertex2f(-1.5,-1.0);
    glVertex2f(-1.5,0.0);
    glVertex2f(-1.0,0.0);
    glEnd();
    glFlush();

    glColor3f(5.0,1.0,5.0);
    glBegin(GL_POLYGON);
    glVertex2f(0.25,0.85);
    glVertex2f(0.85,0.85);
    glVertex2f(1.25,0.0);
    glVertex2f(0.25,0.0);
    glEnd();
    glFlush();

    glColor3f(5.0,1.0,5.0);
    glBegin(GL_POLYGON);
    glVertex2f(0.0,0.85);
    glVertex2f(-0.55,0.85);
    glVertex2f(0.0,0.80);
    glVertex2f(0.0,0.0);
    glEnd();
    glFlush();

    glColor3f(0.0,0.0,0.0);
    glBegin(GL_POLYGON);

    radius = 40;
    jumlah_titik = 60;
    x_tengah = 190;
    y_tengah = -90;

    for(i=0;i<=360;i++)
    {
        float sudut=i*(2*PI/jumlah_titik);
        float x=x_tengah+radius*cos(sudut);
        float y=y_tengah+radius*sin(sudut);
        glVertex2f(x/100,y/100);
    }
        glEnd();
        glFlush();

    glColor3f(0.0,0.0,0.0);
    glBegin(GL_POLYGON);

    radius = 40;
    jumlah_titik = 60;
    x_tengah = -90;
    y_tengah = -90;

    for (i=0;i<=360;i++)
    {
        float sudut=i*(2*PI/jumlah_titik);
        float x=x_tengah+radius*cos(sudut);
        float y=y_tengah+radius*sin(sudut);
        glVertex2f(x/100,y/100);
    }
        glEnd();
        glFlush();
        glPopMatrix();
    }
    void timer(int t)
    {
        if (atas){
        gerak +=1;
        }else{
        gerak -=1;
        }if (gerak > 20){
        atas = false;
        }else if(gerak < -20){
        atas = true;
        }
        glutPostRedisplay();
        glutTimerFunc(50,timer,0);
    }
    int main(int argc,char**argv)
    {
        glutCreateWindow("Mobil Bergerak Auto");
        glClearColor(1.0,9.0,1.0,0.0);
        glutDisplayFunc(tampil);
        gluOrtho2D(-20.,20.,-20.0,20.0);
        glutTimerFunc(1,timer,0);
        glutMainLoop();
    }

Hasilnya : 

3. Persegi

#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <math.h>
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glClearColor (0.1, 1.0, 0.0, 0.1);
glVertex2f (-0.3, -0.3);
glVertex2f (-0.3, 0.3);
glVertex2f (0.3, 0.3);
glVertex2f (0.3, -0.3);
glEnd ();
glFlush();
}
int main(int iArgc,char*Argv){
glutInit(&iArgc,cppArgv);
glutCreateWindow("PERSEGI");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}



Hasilnya :


4. Persegi Panjang Berwarna

#include <GL/glut.h>
void buat(void)
{
    glClear(GL_COLOR_BUFFER_BIT);
    glBegin(GL_POLYGON);
        glColor3f(1.0,0.0,0.0); /*merah*/
        glVertex2d(0.75,0.75);
        glColor3f(0.0,1.0,0.0); /*hijau*/
        glVertex2d(0.75,-0.75);
        glColor3f(0.0,0.0,1.0); /*biru*/
        glVertex2d(-0.75,-0.75);
        glColor3f(1.0,1.0,1.0); /*putih*/
        glVertex2d(-0.75,0.75);
glEnd();
glFlush();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitWindowSize(400,300);
    glutCreateWindow("Persegi Panjang");
    glutDisplayFunc(buat);
    glutMainLoop();
    return 0;
}

Hasilnya :


5. Kubus

#include <stdlib.h>
#include <GL/glut.h>
#include <GL/glu.h>
#include <windows.h>
#include <Gl/gl.h>
#include <math.h>
#include <stdbool.h>

void display (void)
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glRotated(-35,1,1,1);

    glColor3f(0.0,0.0,1.0);
    glBegin(GL_POLYGON);
    glVertex3f(-1.0,-1.0,1.0);
    glVertex3f(1.0,-1.0,1.0);
    glVertex3f(1.0,1.0,1.0);
    glVertex3f(-1.0,1.0,1.0);
    glEnd();

    glColor3f(0.0,1.0,0.0);
    glBegin(GL_POLYGON);
    glVertex3f(1.0,-1.0,-1.0);
    glVertex3f(-1.0,-1.0,-1.0);
    glVertex3f(-1.0,1.0,-1.0);
    glVertex3f(1.0,1.0,-1.0);
    glEnd();


    glColor3f(1.0,0.0,0.0);
    glBegin(GL_POLYGON);
    glVertex3f(-1.0,-1.0,-1.0);
    glVertex3f(-1.0,-1.0,1.0);
    glVertex3f(-1.0,1.0,1.0);
    glVertex3f(-1.0,1.0,-1.0);
    glEnd();

    glColor3f(0.0,1.0,1.0);
    glBegin(GL_POLYGON);
    glVertex3f(1.0,-1.0,-1.0);
    glVertex3f(1.0,1.0,-1.0);
    glVertex3f(1.0,1.0,1.0);
    glVertex3f(1.0,-1.0,1.0);
    glEnd();

    glColor3f(1.0,0.0,1.0);
    glBegin(GL_POLYGON);
    glVertex3f(1.0,-1.0,1.0);
    glVertex3f(-1.0,-1.0,1.0);
    glVertex3f(-1.0,-1.0,-1.0);
    glVertex3f(1.0,-1.0,-1.0);
    glEnd();

    glColor3f(1.0,1.0,0.0);
    glBegin(GL_POLYGON);
    glVertex3f(-1.0,1.0,1.0);
    glVertex3f(1.0,1.0,1.0);
    glVertex3f(1.0,1.0,-1.0);
    glVertex3f(-1.0,1.0,-1.0);
    glEnd();
    glFlush();
}
void myinit()
{
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(-3.0,3.0,-3.0,3.0,-3.0,3.0);
    glMatrixMode(GL_MODELVIEW);
    glClearColor(0.0,0.0,0.0,1.0);
    glColor3f(0.0,0.0,0.0);
    glShadeModel(GL_FLAT);
    glEnable(GL_DEPTH_TEST);
}
int main(int argc,char*argv[])
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH);
    glutInitWindowSize(400,400);
    glutInitWindowPosition(100,100);
    glutCreateWindow("Kotak");
    glutDisplayFunc(display);
    myinit();
    glutMainLoop();
    return 0;
}



Hasilnya :

6. Kotak 3D

#include <stdlib.h>
#include <GL/glut.h>
#include <GL/glu.h>
#include <windows.h>
#include <Gl/gl.h>
#include <math.h>

void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1.0,1.0,1.0);
    glRotated(35,1,1,1);
    glutWireCube(2);
    glFlush();
}
void init(void)
{
    glClearColor(0.0,0.0,0.0,0.0);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(-5.0,5.0,-5.0,5.0,-5.0,5.0);
    glMatrixMode(GL_MODELVIEW);
    glShadeModel(GL_FLAT);
    glEnable(GL_DEPTH_TEST);
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH);
    glutInitWindowSize(400,400);
    glutInitWindowPosition(100,100);
    glutCreateWindow("Kubus");
    init();
    glutDisplayFunc(display);
    glutMainLoop();
    return 0;
}

Hasilnya :



7. Garis


#include <gl/glut.h>

void draw() {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINES);
glVertex3f(0.25,0.25,0.0);
glVertex3f(0.75,0.75,0.0);
glEnd();
glFlush();
}

void Initialize(){
glClearColor(0.0,0.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0,1.0,0.0,1.0,-1.0,1.0);
}

int main(int iArgc,char** cppArgv){
glutInit(&iArgc,cppArgv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(250,250);
glutInitWindowPosition(200,200);
glutCreateWindow("Lesson 2");
Initialize();
glutDisplayFunc(draw);
glutMainLoop();
return 0;
}

Hasilnya :

8. Titik

#include <GL/glu.h>
#include <stdlib.h>
#include <GL/glut.h>
#include <windows.h>
#include <Gl/gl.h>
#include <math.h>
#include <stdbool.h>

void draw(void){
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.1,0.1);
glBegin(GL_POINT);
    glVertex3f(0.2,0.2,0.0);
    glVertex3f(0.8,0.2,0.0);
    glVertex3f(0.2,0.5,0.0);
    glVertex3f(0.8,0.5,0.0);
    glVertex3f(0.2,0.8,0.0);
    glVertex3f(0.8,0.8,0.0);
    glEnd();
    glFlush();
    }

void Initialize(void){
glClearColor(0.0,0.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0,1.0,0.0,1.0,-1.0,1.0);
}
int main(int iArgc,char**cppArgv){
glutInit(&iArgc,cppArgv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(250,250);
glutInitWindowPosition(200,200);
glutCreateWindow("Lesson 1");
Initialize();
glutDisplayFunc(draw);
glutMainLoop();
return 0;
}



Hasilnya :

9. Bintang Berwarna

#include <stdlib.h>
#include <GL/glut.h>
#include <GL/glu.h>
#include <windows.h>
#include <Gl/gl.h>
#include <math.h>

void drawQuad(){
glBegin(GL_POLYGON);
    glVertex2f(77.,70.);
    glVertex2f(80.,146.);
    glVertex2f(99.,90.);
    glVertex2f(157.,90.);
    glVertex2f(110.,55.);
    glVertex2f(128.,1.);
    glVertex2f(80.,34.);
    glVertex2f(32.,1.);
    glVertex2f(54.,55.);
    glVertex2f(3.,90.);
    glVertex2f(63.,90.);
    glVertex2f(80.,146.);
glEnd();
glFlush();
}
void renderScene(void){

glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(30,0,0,1);
glColor3f(1,1,1);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(-500,-500,0);
glColor3f(1,0,0);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(-450,-350,0);
glRotatef(30,0,0,1);
glScalef(0.5,0.5,0);
glColor3f(1,1,0);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(-320,-420,0);
glRotatef(30,0,0,1);
glColor3f(0,0,1);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(-200,-350,0);
glScalef(0.5,0.5,0);
glColor3f(1,0,0);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(-200,-310,0);
glRotatef(45,0,0,1);
glScalef(1.5,1.5,0);
glColor3f(0,1,0);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(-150,-100,0);
glColor3f(1,0,0);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(-200,-350,0);
glColor3f(1,0,0);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(-150,0,0);
glScalef(0.3,0.3,0);
glColor3f(1,1,0);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(-50,-180,0);
glScalef(0.4,0.4,0);
glColor3f(1,1,0);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(100,90,0);
glRotatef(45,0,0,1);
glScalef(1.2,1.2,0);
glColor3f(1,0,0);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(-400,-200,0);
glScalef(0.4,0.4,0);
glColor3f(1,0,0);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(50,0,0);
glScalef(0.4,0.4,0);
glColor3f(1,0,0);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(0,200,0);
glScalef(0.4,0.4,0);
glRotatef(30,0,0,1);
glColor3f(0,1,1);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(150,300,0);
glRotatef(-45,0,0,1);
glColor3f(0,0,1);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(100,300,0);
glScalef(0.5,0.5,0);
glColor3f(1,1,1);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(320,320,0);
glRotatef(45,0,0,1);
glColor3f(0,1,1);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(320,280,0);
glScalef(0.5,0.5,0);
glColor3f(1,0,0);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(150,115,0);
glScalef(0.3,0.3,0);
glColor3f(1,0,1);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(450,400,0);
glRotatef(45,0,0,1);
glScalef(0.6,0.6,0);
glColor3f(0,1,0);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(-100,115,0);
glScalef(0.5,0.5,0);
glColor3f(0,1,0);
drawQuad();
glPopMatrix();

glPushMatrix();
glTranslatef(180,400,0);
glScalef(0.3,0.3,0);
glColor3f(1,1,0);
drawQuad();
glPopMatrix();

glFlush();
}
void main(int argc,char **argv){
    glutInit(&argc,argv);
    glutInitWindowPosition(200,200);
    glutInitWindowSize(480,480);
    glutCreateWindow("BINTANG TUJUH");
    gluOrtho2D(-500.,500.,-500.,500.);
    glutDisplayFunc(renderScene);
    glutMainLoop();
}



Hasilnya :

Terima kasih atas kunjunganya ðŸ˜Š









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Tema ini didominasi oleh warna hijau, ini bagi anda yang suka dengan warna hijau sangat cocok menggunakanya
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